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This is the first game i made, it took me 26 days almost a full month to make.  I can't invite other to work with me, so i work on this alone, and this cause many complications, such as i don't know how to code using  c#, first time using unity engine, what is UI?  Youtube certainly help me a lot, but i have to make many impromptu.

The game on the first draft is nothing like to game now, i was going to make it a rpg dungeon explore instead of this. the first 1-2 week i spend fumbling, working with no clear direction, because i don't know how to do it, i just know that i want to make a dungeon crawler game. so i created 3 different map before this one, but some are too small, narrow, some are too cluttered and I had to scrap some code that i manage to put together too. 

After each  design was scrap, i started to give up on the idea of making a dungeon crawler for now, and just start with what i know, some basic followAI, movementControl,  firingControl.  'Till the very end of the game, i have some semblance of coding language, but i still made silly mistake and caused bug to appear where it shouldn't.  Each time those popup i have to spend half-a-day to a day to find out what is wrong, and google wasn't a very good with sporadic bug . 

i like the process of making the game, find/create suitable sprite for the game, fumbling around with the code, making stupid mistake that come back and bite me in the a** making the game unplayable, and the process of debugging those stupid mistake. But sometime i just wish i have more time spend making new contents, than debugging thousand of codes that span across tens of scripts.

This version of the game is filled with  bug, awkwardness, graphical glitch. So i'm going to step back a bit and actually study some c# script, MPG, and maybe goes switch my major to art before making a new game. I'll try to fix all the bug in this game first, though i think i'm just gonna leave this version the way it is. And update a new one, instead of getting rid of it.

Files

ANONE-web.zip Play in browser
Feb 09, 2020

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